Week 1 Assignment:
Short storyboard for movie sequence, loose thumbnail style, for given prompt
What is a Storyboard and Purpose?
- Communicating with your team your ideas and what you wish to achieve with your animation
- Place to figure out things like timing, composition
- A loose style drawing
- Goal is to communicate the story and idea, emotion
- Relatively cheap to produce, therefore a blueprint for movies, TV shows, video games, commercials
- Planning (budget, equipment, actors, production design etc)
- Communication with production team (Cinematography, VFX, Sound etc)
- A place to figure out the compositions and all elements visible within the frame
Animatic
- Storyboard on a timeline
- Place to edit shots sequentially
- Place to add sound, music, dialogue, voiceover
Visual literacy and composition
3 Main Elements:
- Story point
- Answer the question of what the purpose of the shot or a scene, and why? Why did the character enter the scene? Why is the character afraid? Why did the bank explode?
- Each panel needs to have a specific reason why it’s drawn and answer the question of what story point the image reveals.
- Emotional response
- Goal in any piece of art, especially with added dimension of time
- Pictures need to be designed to move an audience and engage with the story
- How do you draw something and convey emotion with it without words?
- Through expression, body language, shapes, composition – everything should work towards this idea
- Composition
- The frame, big shapes, lines, the design of the shapes, focal point, rule of thirds, depth, perspective, foreground, md, bgd, contrast, overlapping forms, change in size
- Aspect ratio – vintage, cinematic, etc
- 9:16 iPhone video, 2:3 iPhone photo, 1:1 profile photo, 16:9 video/cinema
Breaking down the screen…
- Horizontal lines / feeling of calm and static.
- Vertical lines, calm but more active
- Diagonals feel more active than either verticals or horizontals
- Asymmetry gives sense of chaos and disorder
- Asymmetry adds dynamic
Rule of Thirds – a way of creating an interesting composition square. Subject always sits in the intersection of lines. Common in cinema and photography.
Design of shapes
- Circles, ovals, and curves evoke feelings of friendliness, fun, and happiness.
- Squares, rectangles, and right angles evoke feelings of formality and order.
- Triangles create feelings of aggression and dynamism – danger, something about to happen? Anticipation?
Focal point – where do we want our audience to look?
- Leading lines
- Primary focal point
- Secondary focal point – two different characters for example
- Tertiary focal point – possible but less likely
Depth
- Deep space
- Objects that may obscure the foreground
- Dynamic poses
Perspective
- Determines vanishing point, where camera field of vision disappears
- Grids determine what point of view the camera is, necessary even if you’re not good with perspective
- Just fake it!
Contrast
- You can juxtapose different objects and elements in shape, colour, value, size and almost any attribute you can think of.
Big vs. small
- Triangular shape vs. circular shape
Dark vs. Light
- Sharp focus vs. Soft focus
- Moving vs. still
Foreground, middle-ground, Background – can use shading to establish this idea
- Always want shapes coming at the camera for dynamism
Staging
- Flat and even staging. Both characters compete in the composition for visual importance.
- A better alternative. One character is bigger and more important in the frame.
- Never have two objects with equal importance in the frame.
- Emphasize emotion in staging.
Cinematography
- Shot choices – why do you use them?
- Extreme wide – to establish the setting and environment
- Wide / long shot
- Medium shot – to establish characters, dialogue, gesture as well as facial expressions
- Closeup – To focus on emotions of what the character in question is going through – also important elements and objects
- Extreme closeup – More emotion and stressful scenarios, intimacy
- Over the shoulder – ¾ shot mainly used conversationally, switch back and forth for dialogue
- Point of View – From the character’s perspective, looking through character’s eyes
- Reaction shots – Other people in a scene, establishes how an audience is meant to think, makes it more real
- High angle – Camera looking down on a scene
- Birdseye view / Arial shot – Establishing shot but can fly through a scene
- Overhead shot – interesting composition, fun way to create variety in storyboards
- Warm eye view / low angle – Makes character feel more powerful
- Dutch angle – received camera to be a little tilted to the side so our horizon is twisted / diagonal
180 degrees line – your camera must be on one side of the line – so characters talking don’t switch sides at any point
Floorplans helpful in establishing movement when there are more complicated action-packed shots
Blocking – involves decided where people are placed in relation to one another, will they move, where the camera is positioned, how other background elements move around them
Drawing for Storyboards
- Simplification of the drawing
- Using silhouettes and symbols
- Using stick figures
- Using grid
- Overlapping forms, symbols, outlines
- Characters, situation, gesture – using references is helpful for these elements
Persepolin marjane satrapi
Left to right – change direction means it goes from right to left instead
Aim for ¾ perspective rather than profile
Rotation assignment
- A group of bank robbers rushes out with bags of cash, ready for their grand escape – only to discover that their getaway car won’t start! Panic follows as they frantically figure out their next move, with the clock ticking and the sirens getting closer.
- Two friends meet up for coffee, but when the bill arrives, the real battle begins.
- A flight is delayed, and a couple gets into a heated argument with the airline’s customer service.
- Make whatever!
By Friday- have all of your frames ready to put on a timeline